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赛风3软件
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赛风3软件
Read about the development of Diablo II, and how it continues to inspire Blizzard games twenty years later.
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赛风3软件
For Diablo II's 20th anniversary, we’re stoking the campfire and reflecting on a game that shaped how we make games. We’ve dreamed up some cool stuff, and we hope you’ll check it out and celebrate with us.
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Season 21 will begin July 3, shortly after our next Diablo III patch. Read on to learn more about the brand-new Season buff, new class sets, and a handful of item and skill adjustments coming in Patch 2.6.9: Trials of Tempests!
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Patch 2.6.9 PTR has ended!
Our two-week PTR testing period for the 2.6.9 update begins on May 28, and we're asking for your help to quell the tides of surging demons in Patch 2.6.9.
5/28/2024
Inside look: Season 20's new sets featuring Rhykker
We sat down with prominent Diablo III community content creator Rhykker to hear his thoughts on the three new class sets that arrived in Diablo III's Patch 2.6.8.
3/12/2024
Patch 2.6.8 Now Live
Patch 2.6.8 is now available to play in all regions!
3/3/2024
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Season 20 begins March 13, shortly after our next Diablo III patch. Read on to learn more about the brand-new Season buff, three brutally feral new class sets, and a handful of item reworks coming in Patch 2.6.8!
2/28/2024
Diablo IV Quarterly Update—February 2024
Join the Diablo IV team in previewing the content we're hard at work developing! In our first quarterly update, we dig into UI design, PC controller support, couch co-op, and the savage cannibals of the Dry Steppes.
2/26/2024
Patch 2.6.8 PTR Has Ended
The two-week PTR testing period for 2.6.8 begins February 6 and we need your help to make Season 20 better than ever!
1/31/2024
[D3] Developer Insights: Balancing & Class Set Design
Developer Insights is our blog where we reveal some of the processes and philosophies behind our updates and designs. In this edition, we'll be talking about the nature of balancing Class Sets in Diablo III, as well as our goals for the upcoming 2.6.8 patch and beyond.
1/28/2024
System Design in Diablo IV (Part II)
In Part II of our deep dive into community feedback on system design, David Kim addresses community concerns and team thoughts about itemization.